But anyone looking for some old-school kart racing fun is going to find a lot to like here.
![sonic and sega all stars racing mii sonic and sega all stars racing mii](https://c.tenor.com/5F3k3IgWajwAAAAd/mii-sonic-and-sega-all-stars-racing.gif)
Opponent AI seems to have been toughened accordingly. That it has the added benefit of auto-pilot and a massive speed boost, not to mention lasting for nearly half a lap of the race, may prove controversial. Specific to each character (Sonic, for example, turns into Super Sonic), All-Star attacks basically work like a super-powered version of the invincibility star in Mario Kart. Maybe the most unique element in the game is the All-Star attack.
![sonic and sega all stars racing mii sonic and sega all stars racing mii](https://cdn.videogamesblogger.com/wp-content/uploads/2009/10/mii-artwork.jpg)
One doesn't go to kart racers for innovation. Gameplay in Sonic & Sega All-Stars Racing is exactly what you would expect. It can be hectic, but you never feel let down by the control. Chaining together boosts while drifting through the course, avoiding your opponent's attacks, and trying to land a few shots of your own, is totally engrossing and a lot of fun. More boost can be earned by performing stunts after jumping off a ramp. Characters can gain boost by holding a drift for extended periods, jetting ahead when the drift button is released. It's very comfortable and works great with the speedy on-screen action. The default layout finds gas assigned to the right trigger, drifts and stunts to the left trigger, and attacks to the A button. While the frame rate stumbles, the control shines. In fact, I'd happily lose a little graphical fidelity to see the game locked at 60 fps. It never affects control, but given that the graphics (appealing as they are) aren't exactly bleeding edge, I'm not sure why frame rate is a problem. In both single player and split-screen multiplayer, the game visibly drops below 30 fps often enough to be distracting. Unfortunately, presentation is also home to the game's biggest flaw: frame rate. As a huge fan of Sega's past, I'm loving the art and animation in this game. The many Sega characters (Sonic, Ryo Hazuki, Ulala, and, grrr, Shadow among them - 22 in all) each have their own customized carts and unique attacks. The track feels nice and big, though you can get around it in a bit more than a minute.
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The Sonic-themed Lost Palace track in the demo is full of blue, blue skies and sandy beaches, with Sonic's trademarks corkscrews, bumper pads, and item jars in full effect. Track selection in the full game reflects this, with courses based on everything from Jet Set Radio and House of the Dead to Billy Hatcher and the Giant Egg.
![sonic and sega all stars racing mii sonic and sega all stars racing mii](http://www.cubed3.com/media/newsimgs/Sonic-&-Sega-All-Stars-Racing-Mii-Sega-u8hh.jpg)
The game looks like Sega's work from late period Dreamcast (and early GameCube) updated for the HD age. State of the art? Not so much, but a classic Sega aesthetic carries the day.
![sonic and sega all stars racing mii sonic and sega all stars racing mii](https://www.entdepot.com/site/wp-content/uploads/2013/02/Sonic-All-Stars-Racing-Transformed-3DS-Release-Date-Announcement-Screenshot-1.jpg)
Sonic & Sega All-Stars Racing is certainly an attractive game. Those looking for a little more information, read on.
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If that is your only question, by all means, download the demo now and get to practicing. After about an hour spent racing around the single unlocked track in the demo, Lost Palace, I feel perfectly comfortable saying this game is a lot of fun. Factor in my latent (and, sadly, recently neglected ) Sega fanboy-ism, and here is a demo that I was almost unaccountably excited to try out. It doesn't hurt that the developer, Sumo Digital, is responsible for the fantastic Outrun Online Arcade that appeared on XBOX Live Arcade last summer. This game is only a few weeks away, and I've been starting to eye it from a distance. So imagine my joy when I fired up the XBOX 360 today and discovered that the demo for Sonic & Sega All-Stars Racing had gone live. But I started all the way back with Super Mario Kart on the SNES, and just never really got tired of them. I know they haven't done a lot to evolve with the times. I know they're not the newest, flashiest games on the block.